Hobbies230
Just Entered The Park
A Likely Story
Posts: 13
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Post by Hobbies230 on Nov 26, 2010 18:00:44 GMT -6
I don't think anyone will doubt me when I say that this was, by far, the worst game of the series. Don't get me wrong, I liked that they tried giving the game's aesthetics a bit of an overhaul and made more major changes than were seen between RCT 1 and 2, but I honestly barely spent two weeks playing this game.
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Post by wildgoosespeeder on Nov 26, 2010 18:27:29 GMT -6
I feel the same way. I mostly played sandbox mode. Basically they made this game series something it was not by making RollerCoaster Tycoon 3.
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Hobbies230
Just Entered The Park
A Likely Story
Posts: 13
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Post by Hobbies230 on Nov 26, 2010 18:43:23 GMT -6
Yep, I hardly even consider it a part of the series, and the graphics ended up being an eyesore anyway. I did like the concept of the water park expansion...but it was wasted on RCT 3 so it was also a disappointment.
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cam3ron36
Potential Rider
[SKB:cam3ron36]
Posts: 3
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Post by cam3ron36 on Dec 16, 2010 22:48:51 GMT -6
I love all the games and this one is great in its own sense. Is it the worst? Yeah, but it is still awesome.
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Post by adntech on Jul 17, 2011 6:15:31 GMT -6
Is RCT3 bad, I don't think so. I like it a lot. I however do agree that they took too far of a leap from 2D to 3D. Not to mention that the renderer (is that even a word...) they picked is crap.
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Post by Webber3000 on Aug 19, 2011 23:21:18 GMT -6
Its biggest problem is that old computers can't even run it... Or is that just mine?
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Post by wildgoosespeeder on Aug 20, 2011 14:40:35 GMT -6
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jake
Potential Rider
Posts: 3
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Post by jake on Nov 18, 2012 19:18:07 GMT -6
I actually thought 3 had some good points, not least the fact that it did away with the "achieve N guests by Year X" objectives that always annoyed me immensely; ever spent absolutely ages working on a park only to have it count for nothing because you're 100 guests short? Pathfinding was a lot more intelligent as well. If the path-laying and landscaping tools had been less generally useless and the game engine had been a bit less ambitious I think it would have been at least equal to 2.
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Post by wildgoosespeeder on Nov 19, 2012 13:42:08 GMT -6
I actually thought 3 had some good points, not least the fact that it did away with the "achieve N guests by Year X" objectives that always annoyed me immensely; ever spent absolutely ages working on a park only to have it count for nothing because you're 100 guests short? How exactly were you playing those kind of scenarios? There is no wrong way to play this game but your attention must be very invested where it shouldn't be when you are playing. I've played through most scenarios in 1 + 2 and I was able to complete all the "achieve N guests by year X" really easily. The only way I could really fail those is if I was just not paying attention, and I would really have to not be because I understand the way the game works very well.
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jake
Potential Rider
Posts: 3
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Post by jake on Nov 20, 2012 11:50:01 GMT -6
This was mostly a problem when I was a beginner, and then only on the harder scenarios. And my attention is usually invested in making the kind of park I'd like to visit, so I'm not sure exactly where I'm going wrong.
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Post by wildgoosespeeder on Nov 20, 2012 12:36:55 GMT -6
This was mostly a problem when I was a beginner, and then only on the harder scenarios. And my attention is usually invested in making the kind of park I'd like to visit, so I'm not sure exactly where I'm going wrong. I found myself going "carnival style", meaning cramming as much rides as possible in a small space and not using any decorations. I also try to build one of each ride available and build newly obtained rides if funds allow. Based on experience, about 100 guests will be generated per each new ride built as long as they are unique. Rebuilding a different layout of the same type of ride will not generate as many guests as before. Higher thrills grab more guests. If I am still short guests, advertise in as many categories as possible.
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